Dodj or Daar (pronounced "Dodge or Dare") is a recurring board game in The Amazing World of Gumball.


The game was invented by Gumball and Darwin. They have been shown playing it on many occasions throughout the series, often with disastrous results. In many flashbacks, Nicole recalled the boys making a huge mess whenever the game was played.

Eventually, they realized that despite how fun the game was, it was too destructive - it had the power to bend space and time to force its players to follow the rules. For example, if a card says that the floor is red hot lava, the floor will indeed feel like red hot lava, burning the feet of whichever player was unfortunate enough to have drawn said card. For this reason, the boys hid their creation under their bed, where it sat amongst a bunch of other trash the boys stowed under their bed.

One day, while Nicole was cleaning their room, she found it. Gumball immediately shoved it in the trashbag with the other garbage, but Nicole fished it out to play with Richard and Anais. Unfortunately, they didn't see the threat the game posed until after they were in too deep, having each been plagued by at least one "dodj" card. Nicole, unwilling to believe a simple board game had the power to ruin their lives so completely, put the game away, thinking that the dodj cards would wear off eventually. They didn't, forcing the Wattersons to play the game through to the end to get rid of their plagues. Eventually, they finish the game, and the curses wear off.

It is presumed that after the events of "The Game", the Wattersons destroyed the board game, much like how Gumball destroyed his lucky helmet.


Dodj or Daar is a simple game revolving around travelling the board from start to finish.


The main objective of the game, according to Gumball, is to "survive" until someone crosses the finish line. According to Nicole, the objective is to be the first one to the finish line. Either way, the game ends when a player rolls the exact amount he needs to reach the finish line. It can be assumed that overshooting the finish line will either cause the player to move backwards, or pick a dodj card.

Movement is accomplished by completing challenges on "daar" cards. Each player's turn begins with them rolling the dice, and drawing a "daar" card. In order to move forward the number of spaces shown on the dice, the player must complete the challenge listed on the drawn card. Failing or refusing to do so results in moving half the number of spaces shown on the dice and a "dodj" card, which creates a random effect on the players or the environment, until the end of the game.

Special SpacesEdit

There are three types of spaces.

  1. The normal space: landing on this space has no special effect.
  2. Dodj Bomb: landing on this space forces every player to pick a dodj card.
  3. Skull and Crossbones: it is unknown what these spaces do, as no one has ever landed on one.

Known "Dodj" and "Daar" CardsEdit

Dodj CardsEdit

  • Dodj: "The floor is now red hot lava" Whoever obtains this card will suffer from the burning floor as if it were real lava.
  • Dodj: Your left arm must do what the player to your right's arm does and vice-versa"
  • Dodj: "CSD (Compulsive Singing Disorder)" The person can now sing at anytime.
  • Dodj: "From now on you will doubt every thought you have" The person is afflicted with a second head that will doubt every thought he/she has.
  • Dodj: "Dramatic music will play until the game is over" All the players will hear dramatic music until the game is over.
  • Dodj: "Freeze frame" The person will be frozen in place (like a paused youtube video) until the game is over.
  • Dodj: "Groovy earthquake" Whoever obtains this card will suffer from their own personal earthquake as if it were a real earthquake.
  • Dodj: "Gravity is your enemy" The person's will have their own gravity increased, effectively making them heavier.
  • Dodj: "Giant hands" The person is afflicted with huge hands.
  • Dodj: "Inverted mermaid" Fish head and legs.
  • Dodj: "No one is allowed to breathe until the game is over" Players suffocate until the game ends.

Daar CardsEdit

  • Daar: "Report a fake theft" As you go on with the features of the robber, give yourself these features as well.
  • Daar: "Order a prank pizza" Make sure the pizza is delivered to the pizzeria itself or, a fake adress that dosen`t exist.
  • Daar: "Wear everything in the house" Everything, not just clothes.
  • Daar: "Run past a dog herd in a suit of ham"
  • Daar: "Take a Dodj card" Forces the player to take a Dodj.
  • Daar: "Eat one-hundred hotdogs in under a minute"
  • Daar: "Use spray-cheese instead of deodorant"
  • Daar: "Clean yourself with your tongue"
  • Daar: "Juggle flaming knives"
  • Daar: "Drive the car from the backseat" Drive the car from anywhere in the back row of the car seats.
  • Daar: "Date a sheep" Date a sheep.
  • Daar: "Bathtub sledge" Slide down a hill or stairs in a bathtub.
  • Daar: "Put a gray hairball in Miss Simian's lunch" (from The Ape)


  • The name of the game is a homophone of the words "Dodge or Dare".
  • The first few times the game has been shown, Gumball didn't finish stating the rules. *He would either get interrupted, or just decide not to finish. The slogan was finally stated fully in "The Ape".
  • The saying that goes along with playing Dodj or Daar is as follows: "Dodj or Daar! Roll the dice, pick a card!".
  • Though the card's objectives usually vary (as seen in "The Car" when Gumball has to build an elaborate contraption to launch a ball to the moon using objects found only in their trash), all of the cards featured in "The Ape" were about pranking Miss Simian.
  • The Dodj or Daar gameboard was completely different in "The Game."
  • The effects of Dodj or Daar are similar to the effects of those playing the game in childrens books of Chris Van Allsburg such as Jumanji or Zathura.
  • Every episode besides "The Game" has the game called 'Dodge or Dare'.

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